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Cyberpunk 2077: The Complete Official Guide - Collector's Edition

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Go to Wakako Okada to finish “The Gig” mission as soon as possible. It doesn’t involve combat of any sort of trouble. Wakako’s location is on Jig-Jig Street. Overview: Behind Cover Cop is all about maximising your effectiveness with assault rifles by taking up tactical positions on the battlefield and mowing down enemies from a safe distance. A straightforward, but very effective build for players who want to play Cyberpunk 2077 like a more traditional first-person shooter — complete with high-powered grenades. Okay, I lied about the previous one being the last car-related guide we have. People lie all the time in Night City, get used to it. If you're wondering whether you can make a tonne of eddies selling your old rides to others, prepare for a disappointing truth. Read about it with our short but sweet guide on whether you can sell cars in Cyberpunk 2077. Our solution: Hoard them until you know that they’ll make a difference. V can only say “Something’s off about her” if they have at least 4 Attribute Points in the Reflexes. Image: CD Projekt Red via Polygon

Cyberpunk 2077 walkthrough: Every guide you need Cyberpunk 2077 walkthrough: Every guide you need

Bullet Ballet (9 Body) - greatly reduces bullet spread while you're moving, which is perfect for shotguns IGN's Cyberpunk 2077 walkthrough will lead you through every life path and major choice, along with every collectible location, boss encounter, mission strategies, and so much more.

Attribute Points make V stronger and better in broad categories like Body, Reflexes, Technical Ability, Intelligence, and Cool. Fans of Cyberpunk Edgerunners may be looking to recreate David's "endgame" slow-mo build in Cyberpunk 2077. The good news is, you can do just that! One of the most ridiculous builds in the game is available to players who follow every step of our Cyberpunk 2077 Sandevistan guide. Cyberpunk 2077 tells the story of V, a mercenary that in their search for fame, ends up tangled in a story that takes them 50 years into the past. With their life constantly at risk and a city to burn, V will try to take down Arasaka Corporation with the aid of Johnny Silverhand, a legendary terrorist.

Cyberpunk 2077 character creation: All choices explained Cyberpunk 2077 character creation: All choices explained

For the option during Killing Moon, you can hand her over to Reed anytime after she confesses the truth about the cure—you can immediately call Reed while in the shuttle or holster your weapon at any point during the confrontation with him on the walkway. Rush of Blood (15 Body) - increases reload speed quite significantly after dismembering an enemy, which is really useful since some shotguns can take an age to reload Submachine Fun (20 Reflexes) - automatically reloads SMGs upon swapping to them, and increases their fire rate; perfect for this build's focus on speed Renaissance Punk (9 Technical Ability) - gives you 4 points of cyberware capacity for each attribute that's at 9 or higher, which may not seem like much, but it adds up later in the game

Health Freak (9 Technical Ability) - a flat 8% increase to recharge speed for all health items and grenades, while also giving you an extra healing charge

Cyberpunk 2077 Achievements | TrueAchievements Cyberpunk 2077 Achievements | TrueAchievements

The blueprint can be found in a side hustle 'Suspected Organised Crime Activity in Rancho Coronado', and loot the spec from the gang leader. Shoot to Chill (15 Reflexes) - this perk may not be of use to you if you prefer burst fire or single-shot assault rifles, but it's an excellent choice for full auto as it further reduces the stamina cost of shooting when Sharpshooter is active Personally I'd recommend playing through the game on Medium difficulty, particularly if this is your first time playing. Easy difficulty really provides no challenge at all, and I don't think the harder difficulty levels scale enemies up in a way that keeps the game fun.

The final major aspect of Cyberpunk's character creation is the attributes system. There are five major attributes in Cyberpunk 2077: Body, Intelligence, Reflexes, Technical Ability, and Cool. These attributes are taken straight from the tabletop RPG upon which the game is based. Consumables may be a health boost or a stats boost. They vary in quality and duration as well and do not sell for very much generally, so it’s better to keep at least a few of them on you and use them before a tougher battle or just for fun. Enemies in Cyberpunk 2077 can be incapacitated rather than killed. These are the various ways to incapacitate an enemy: Unlike other final ending choices, The Path of Least Resistance is available without the completion of any additional side content. You should be warned that this particular ending is not recommended, as the game will end with one final cutscene and will contain no epilogue. Cyborg (15 Technical Ability) - when all of your current cyberware slots are filled, all of your cooldowns for cyberware abilities are reduced by 15%

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